Hallo,
Ich habe in einer google Group eine Antwort bekommen, die ich Euch nicht vorenthalten möchte:
http://groups.google.de/group/professional-voip/browse_thread/thread/d0f2c4d881086c71?hl=de
# ======================== Tone Configuration Parameters
======================
#
---------------------------------------------------------------------------*--
# Parameters: DialTone
# DialTone2
# BusyTone
# ReorderTone
# RingBackTone
# CallWaitTone
# AlertTone
#
# Access Code: 920 DialTone
# 927 DialTone2
# 921 BusyTone
# 922 ReorderTone
# 923 RingBackTone
# 924 CallWaitTone
# 925 AlertTone
#
# Note: When using ATA with CallManager 3.3(3) that has installed ATA
# Network Locale option using locale installer, one should
specify
# the call progress tones using the Network Locale option on the
# CallManager configuration page. Only if the desired locale
does
# not exist, then one should use the ATA tone parameters for
# configurating call progess tones. To do so, ConnectMode Bit 0
has
# to be set to 1 to disable CallManager network locale setting.
# Otherwise, CallManager default configuration (US tone) will
# overwrite the ATA tone setting.
#
# Value Type:
# Tones can be specified using either Basic Format or Extended
Format
#
# Basic Format:
# For all tones:
# Array of 9 comma-separated short integers
#
# Extended Format:
# (a) For DialTone, DialTone2, BusyTone, RingbackTone,
CallWaitTone,
# AlertTone:
# Array of 11 comma-separated short integers
# (b) For ReorderTone:
# Array of 17 comma-separated short integers
#
# NOTE: Basic Format has the same physical number of fields as the
# extended format, so it is recommended that when specifying in
# basic format, the unused extended fields are padded with Zeroes
# (not doing so will not have any detrimental effect but just
# those unused extended fields may be displayed as random value
# in the web page interface).
#
# Description: Call progress tone specifications
#
# Basic Format:
# NumOfFreqs,Tfreq1,Tfreq2,Tamp1,Tamp2,Steady,OnTime,OffTime,
# TotalToneTime
#
#
# Options: NumOfFreqs: number of frequencies in the tone (1 or 2)
#
# Tfreq1, Tfreq2: the transformed frequencies of the
first and
# second frequencies, respectively. Calculated as
follows, where
# F is the desired frequency in Hz:
#
# 32767 * cos(2*pi*F/8000)
#
# Tamp1, Tamp2: the transformed amplitude of the first
and second # frequencies, respectively. Calculated as
follows, where F is
# desired frequency in Hz, k is the desired volume in
dBm, n
# is the number of frequencies:
#
# 32767 * A * sin(2*pi*F/8000)
# A = 0.5 * 10^((k+10-(n-1)*3)/20)
#
#
# Steady: 0, if a tone with on-off cadence.
# 1, if a steady tone.
#
# OnTime: the length of time the sound is played
# OffTime: the length of time the silence is played
# OnTime and OffTime are specified as number of samples
with
# the sampling rate of 8kHz, valid range 1-0xffff
# For examples, for a lenght of 0.3 seconds, set a value
to 2400
#
# TotalToneTime: the total length of time the tone plays.
If
# this value is 0, the tone will play until another
event stops
# the tone. For DialTone, DialTone2, BusyTone,
ReorderTone, and
# RingbackTone, the unit is 10 ms (specifying 100 = 1
second).
# For others, the unit is sample with 8 kHz sampling
rate
# (specifying 8000 = 1 second).
#
#
# Extended Format:
# a)
NumOfFreqs,Tfreq1,Tamp1,Tfreq2,Tamp2,NumOfOnOffPairs,OnTime1,OffTime1,
# OnTime2,OffTime2,TotalToneTime
#
# Options: NumOfFreqs: 100 + number of frequencies in the tone
(specify
# 101 for one frequency, 102 for two frequencies)
#
# Tfreq1, Tfreq2: the transformed frequencies of the
first and
# second frequencies, respectively. Calculated as
follows, where
# F is the desired frequency in Hz:
#
# 32767 * cos(2*pi*F/8000)
#
# Tamp1, Tamp2: the transformed amplitude of the first
and second # frequencies, respectively. Calculated as
follows, where F is
# desired frequency in Hz, k is the desired volume in
dBm, n
# is the number of frequencies:
#
# 32767 * A * sin(2*pi*F/8000)
# A = 0.5 * 10^((k+10-(n-1)*3)/20)
#
#
# NumOfOnOffPairs: the number of on-off pairs in the
cadence of
# the tone (0, 1, or 2). For a steady tone, use 0.
#
# OnTime1, OnTime2: the length of time the sound is
played for
# the first and second on-off pairs of a cadence,
respectively.
#
# OffTime1, OffTime2: the length of time the silence is
played
# for the first and second on-off pairs of a cadence,
# respectively
#
# OnTime1, OnTime2, Offtime1, and OffTime2 are specified
as
# number of samples with the sampling rate of 8kHz,
valid
# range 1-0xffff
# For examples, for a lenght of 300 ms, set a value to
2400
#
# TotalToneTime: the total length of time the tone plays.
If
# this value is 0, the tone will play until another
event stops
# the tone. For DialTone, DialTone2, BusyTone,
ReorderTone, and
# RingbackTone, the unit is 10 ms (specifying 100 = 1
second).
# For others, the unit is sample with 8 kHz sampling
rate
# (specifying 8000 = 1 second).
#
#
# b) Sequential,NumOfFreqs,Tfreq1,Tamp1,Tfreq2,Tamp2,Tfreq3,Tamp3,
#
NumOfOnOffPairs,OnTime1,OffTime1,OnTime2,OffTime2,OnTime2,OffTime3
# NumOfRepeat,TotalToneTime
#
#
# Options: Sequential: specifies whether multiple frequencies in a
tone
# play simultaneously (100) or sequentially (101). Set
to 100
# for a tone with one frequency. If Sequential is 101,
# the number of frequencies (NumOfFreqs) has to be the
same value
# as the number of on-off pairs in a cadence
(NumOfOnOffPairs)
#
# NumOfFreqs: number of frequencies in the tone (1, 2, or
3)
#
# Tfreq1, Tfreq2, Tfreq3: the transformed frequencies of
the
# first, second, and third frequencies, respectively.
Calculated
# as follows, where F is the desired frequency in Hz:
#
# 32767 * cos(2*pi*F/8000)
#
# Tamp1, Tamp2, Tamp3: the transformed amplitude of the
first,
# second, and third frequencies, respectively.
Calculated as
# follows, where F is desired frequency in Hz, k is the
desired
# volume in dBm, n is the number of frequencies (If
Sequential
# is set to 101, n is equal to 1):
#
# 32767 * A * sin(2*pi*F/8000)
# A = 0.5 * 10^((k+10-(n-1)*3)/20)
#
#
# NumOfOnOffPairs: the number of on-off pairs in the
cadence of
# the tone (0, 1, 2, 3). For a steady tone, use 0.
#
# OnTime1, OnTime2, OnTime3: the length of time the sound
is
# played for the first, second, and third on-off pairs
of a
# cadence, respectively.
#
# OffTime1, OffTime2, OffTime3: the length of time the
silence
# is played for the first, second and third on-off pairs
of a
# cadence, respectively.
#
# OnTime1, OnTime2, OnTime3, Offtime1, OffTime2, and
OffTime3
# are specified as number of samples with the sampling
rate of
# 8kHz, valid range 1-0xffff
# For examples, for a lenght of 300 ms, set a value to
2400
#
# NumOfRepeats: number of times that the first on-off
pair of
# the cadence (specified by OnTime1, OffTime1) repeats
before
# the second on-off pair (specified by OnTime2,
OffTime2) plays
#
# For example, if NumOfRepeats is 2, the first on-off
pair will
# play three times (it will play once and then repeat
two times)
# then the scond on-off pair will play
#
# TotalToneTime: the total length of time the tone plays.
If
# this value is 0, the tone will play until another
event stops
# the tone. For DialTone, DialTone2, BusyTone,
ReorderTone, and
# RingbackTone the unit is 10 ms (specifying 100 = 1
second).
# For others, the unit is sample with 8 kHz sampling
rate
# (specifying 8000 = 1 second).
#
#
# Default:
DialTone:2,31538,30831,1380,1740,1,0,0,1000,0,0
DialTone2:2,29780,30743,1252,1384,1,0,0,1000,0,0
BusyTone:2,30467,28959,1191,1513,0,4000,4000,0,0,0
ReorderTone:2,30467,28959,1191,1513,0,2000,2000,0,0,0,0,0,0,0,0,0
RingBackTone:2,30831,30467,1943,2111,0,16000,32000,0,0,0
CallWaitTone:1,30831,0,5493,0,0,2400,2400,4800,0,0
AlertTone:1,30467,0,5970,0,0,480,480,1920,0,0